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Major Random Queue changes on the way

Posted: Sun Oct 06, 2019 1:46 pm
by anton55

Re: Major Random Queue changes on the way

Posted: Sun Oct 06, 2019 10:25 pm
by anko
Yeah, had a look on preview but no one seemed to be testing so no queues were popping.

Re: Major Random Queue changes on the way

Posted: Sun Oct 06, 2019 11:14 pm
by anton55
The forum posts look a bit underwhelmed by the changes.

They are abandoning the levelling, intermediate advanced concept.

There are two top end queues Trial and Epic dungeon which require Assault on Svardborg and Tomb of the Nine Gods unlocked to queue for them.

There are two lower end queues a dungeon and a skirmish. The problems they created with queuing don't look likely to go away. The dungeon queue is basically the dungeons from the intermediate queue. It still has group requirements so it will be just as unpopular over its long wait times and overall completion times will rise as there would no longer be a chance of getting a skirmish. The skirmish queue has lost the group requirements but has gained Bank Heist, merchants folly, Kessels retreat, Throne and Prophecy. It should be possible for these queues to be shorter but the difficulty of some of these skirmishes will limit how many players are going to be interested in them unless they are end game geared.

Re: Major Random Queue changes on the way

Posted: Mon Oct 07, 2019 12:31 am
by Nicodemus
This was all done to prevent botting. There's no logical reason for them to be making such ridiculous changes. I swear this company has their collective heads in their asses. Perfect World is clearly calling the shots.

Re: Major Random Queue changes on the way

Posted: Mon Oct 07, 2019 10:47 am
by anton55
They do seem to be more than usually clueless at the moment.

After the post mod 6 low point they made more good decisions than bad and player numbers increased steadily, even through the widely disliked SKT. This all peaked with Mod 14 and the 5th Jubilee since then they have consistently made poor decisions with Mods 15, 16 and 17 associated with a downward trend in player numbers and smaller and shorter mini peaks at each mod launch.

As sales promotions are now constant rather than events as they were in the past it is likely their cash flow has gone south with the player base.

I think that their problem is the controllers in the Dev team have had the upper hand over the enablers so changes are focused on trying to make players do what they think players should do rather than what players actually want to do. Asterdahl is a good example of this faction. So each stupid decision to try to get players to behave is followed by even stupider decisions to deal with the negative consequences of the first decision.

Of course the pattern could equally be explained by a two year run of good luck followed by a two year run of bad luck.

Re: Major Random Queue changes on the way

Posted: Fri Oct 11, 2019 8:54 am
by anko
Hmmm. It is not just the queue lists that have changed. Some of the maps seem to have been shortened.

Re: Major Random Queue changes on the way

Posted: Fri Oct 11, 2019 9:48 am
by anton55
Not just shortened, new doors and new door mechanics. Michaelprog has deleted the random queue profiles as they no longer work effectively.