[BUG] Astral64 errors, bugs and crashes

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Jarod46
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Re: [BUG] Astral64

Post by Jarod46 » Tue Jul 23, 2019 10:01 am

michaelprog wrote:
Tue Jul 23, 2019 6:04 am
The Bot does not move for 1.5 hour and does nothing.
Last quester-action is InteractSpecificNode: [7-16-12 LOG][7:16] Action set to : Take [Reward_Chest]
Before this The bot works for 8-9 hours.
The log is:

Code: Select all

[7-12-48 LOG][7:12] Attack : Master of the Wild Hunt
[7-12-49 DEBUG][7:12] Play : [Slotted] Daunting Light (Spell) action !
[7-12-51 DEBUG][7:12] Play : [Slotted] Exaltation (Spell) action !
[7-12-53 DEBUG][7:12] Play : [Slotted] Daunting Light (Spell) action !
[7-12-54 DEBUG][7:12] Play : [Slotted] Sacred Flame (Spell) action !
[7-12-55 DEBUG][7:12] Play : [Slotted] Blessing of Light (Spell) action !
[7-12-57 DEBUG][7:12] Play : [Slotted] Daunting Light (Spell) action !
[7-12-59 DEBUG][7:12] Play : [Slotted] Sacred Flame (Spell) action !
[7-13-0 DEBUG][7:13] Play : [Slotted] Blessing of Light (Spell) action !
[7-13-0 DEBUG][7:13] Play : [Slotted] Daunting Light (Spell) action !
[7-13-2 DEBUG][7:13] Play : [Slotted] Sacred Flame (Spell) action !
[7-13-3 DEBUG][7:13] Play : [Slotted] Blessing of Light (Spell) action !
[7-13-4 DEBUG][7:13] Play : [Slotted] Daunting Light (Spell) action !
[7-13-6 DEBUG][7:13] Play : [Slotted] Sacred Flame (Spell) action !
[7-13-7 DEBUG][7:13] Play : [Slotted] Blessing of Light (Spell) action !
[7-13-8 DEBUG][7:13] Play : [Slotted] Daunting Light (Spell) action !
[7-13-10 DEBUG][7:13] Play : [Slotted] Sacred Flame (Spell) action !
[7-13-10 DEBUG][7:13] Play : [Slotted] Blessing of Light (Spell) action !
[7-13-12 DEBUG][7:13] Play : [Slotted] Daunting Light (Spell) action !
[7-13-14 DEBUG][7:13] Play : [Slotted] Exaltation (Spell) action !
[7-13-16 DEBUG][7:13] Play : [Slotted] Daunting Light (Spell) action !
[7-14-52 DEBUG][7:14] Play : [Slotted] Exaltation (Spell) action !
[7-14-54 DEBUG][7:14] Play : [Slotted] Daunting Light (Spell) action !
[7-14-56 DEBUG][7:14] Play : [Slotted] Sacred Flame (Spell) action !
[7-14-57 DEBUG][7:14] Play : [Slotted] Blessing of Light (Spell) action !
[7-14-58 DEBUG][7:14] Play : [Slotted] Daunting Light (Spell) action !
[7-15-0 DEBUG][7:15] Play : [Slotted] Sacred Flame (Spell) action !
[7-15-1 DEBUG][7:15] Play : [Slotted] Blessing of Light (Spell) action !
[7-15-2 DEBUG][7:15] Play : [Slotted] Daunting Light (Spell) action !
[7-15-4 DEBUG][7:15] Play : [Slotted] Sacred Flame (Spell) action !
[7-15-4 DEBUG][7:15] Play : [Slotted] Blessing of Light (Spell) action !
[7-15-5 DEBUG][7:15] Play : [Slotted] Daunting Light (Spell) action !
[7-15-7 DEBUG][7:15] Play : [Slotted] Sacred Flame (Spell) action !
[7-15-8 DEBUG][7:15] Play : [Slotted] Blessing of Light (Spell) action !
[7-15-9 DEBUG][7:15] Play : [Slotted] Daunting Light (Spell) action !
[7-15-11 DEBUG][7:15] Play : [Slotted] Sacred Flame (Spell) action !
[7-15-12 DEBUG][7:15] Play : [Slotted] Blessing of Light (Spell) action !
[7-15-12 DEBUG][7:15] Play : [Slotted] Daunting Light (Spell) action !
[7-15-14 DEBUG][7:15] Play : [Slotted] Exaltation (Spell) action !
[7-15-15 DEBUG][7:15] Play : DodgeSmart action !
[7-15-16 DEBUG][7:15] Play : [Slotted] Daunting Light (Spell) action !
[7-15-18 DEBUG][7:15] Play : [Slotted] Sacred Flame (Spell) action !
[7-15-19 DEBUG][7:15] Play : [Slotted] Blessing of Light (Spell) action !
[7-15-20 DEBUG][7:15] Play : [Slotted] Daunting Light (Spell) action !
[7-15-22 DEBUG][7:15] Play : [Slotted] Sacred Flame (Spell) action !
[7-15-23 DEBUG][7:15] Play : [Slotted] Blessing of Light (Spell) action !
[7-15-24 DEBUG][7:15] Play : [Slotted] Daunting Light (Spell) action !
[7-15-26 DEBUG][7:15] Play : [Slotted] Sacred Flame (Spell) action !
[7-15-27 DEBUG][7:15] Play : [Slotted] Blessing of Light (Spell) action !
[7-15-28 DEBUG][7:15] Play : [Slotted] Daunting Light (Spell) action !
[7-15-29 DEBUG][7:15] Play : [Slotted] Sacred Flame (Spell) action !
[7-15-30 DEBUG][7:15] Play : [Slotted] Blessing of Light (Spell) action !
[7-15-31 DEBUG][7:15] Play : [Slotted] Daunting Light (Spell) action !
[7-15-33 DEBUG][7:15] Play : [Slotted] Sacred Flame (Spell) action !
[7-15-34 DEBUG][7:15] Play : DodgeSmart action !
[7-15-35 DEBUG][7:15] Play : [Slotted] Daunting Light (Spell) action !
[7-15-37 DEBUG][7:15] Play : [Slotted] Exaltation (Spell) action !
[7-15-38 DEBUG][7:15] Play : [Slotted] Bastion of Health (Spell) action !
[7-15-40 DEBUG][7:15] Play : [Slotted] Daunting Light (Spell) action !
[7-15-42 DEBUG][7:15] Play : [Slotted] Sacred Flame (Spell) action !
[7-15-43 DEBUG][7:15] Play : DodgeSmart action !
[7-15-45 DEBUG][7:15] Play : [Slotted] Daunting Light (Spell) action !
[7-15-47 DEBUG][7:15] Play : [Slotted] Sacred Flame (Spell) action !
[7-15-48 DEBUG][7:15] Play : [Slotted] Blessing of Light (Spell) action !
[7-15-49 DEBUG][7:15] Play : [Slotted] Daunting Light (Spell) action !
[7-15-51 DEBUG][7:15] Play : [Slotted] Sacred Flame (Spell) action !
[7-15-52 DEBUG][7:15] Play : [Slotted] Blessing of Light (Spell) action !
[7-15-54 DEBUG][7:15] Play : [Slotted] Sacred Flame (Spell) action !
[7-15-54 DEBUG][7:15] Play : [Slotted] Blessing of Light (Spell) action !
[7-15-55 DEBUG][7:15] Play : [Slotted] Daunting Light (Spell) action !
[7-15-57 DEBUG][7:15] Play : [Slotted] Sacred Flame (Spell) action !
[7-15-58 DEBUG][7:15] Play : [Slotted] Exaltation (Spell) action !
[7-15-59 DEBUG][7:15] Play : [Slotted] Blessing of Light (Spell) action !
[7-16-0 DEBUG][7:16] Play : [Slotted] Sacred Flame (Spell) action !
[7-16-1 DEBUG][7:16] Play : [Slotted] Blessing of Light (Spell) action !
[7-16-3 DEBUG][7:16] Play : [Slotted] Sacred Flame (Spell) action !
[7-16-4 DEBUG][7:16] Play : [Slotted] Blessing of Light (Spell) action !
[7-16-7 DEBUG][7:16] Play : [Slotted] Sacred Flame (Spell) action !
[7-16-7 DEBUG][7:16] Play : [Slotted] Daunting Light (Spell) action !
[7-16-9 DEBUG][7:16] Play : [Slotted] Sacred Flame (Spell) action !
[7-16-10 DEBUG][7:16] Play : [Slotted] Blessing of Light (Spell) action !
[7-16-11 LOG][7:16] Attack : Powrie
[7-16-11 LOG][7:16] [DEBUG] SpellStuckMonitor.NeedToRun=False because needToRun[True], beforeStartEngineSubscribed[True], NotInCombat[False] 
[7-16-11 DEBUG][7:16] SlideMonitor:  No sliding auras was found
[7-16-12 LOG][7:16] Grind completed (conditions completed)
[7-16-12 LOG][7:16] IgnoreCombat set to False
[7-16-12 LOG][7:16] KillRadius set to 20
[7-16-12 LOG][7:16] IgnoreCombat set to False
[7-16-12 LOG][7:16] KillRadius set to 20
[7-16-12 LOG][7:16] IgnoreCombat set to False
[7-16-12 LOG][7:16] KillRadius set to 20
[7-16-12 LOG][7:16] IgnoreCombat set to False
[7-16-12 LOG][7:16] IgnoreCombat set to False
[7-16-12 LOG][7:16] IgnoreCombat set to False
[7-16-12 LOG][7:16] KillRadius set to 20
[7-16-12 LOG][7:16] IgnoreCombat set to False
[7-16-12 LOG][7:16] KillRadius set to 20
[7-16-12 LOG][7:16] IgnoreCombat set to False
[7-16-12 LOG][7:16] KillRadius set to 20
[7-16-12 LOG][7:16] IgnoreCombat set to False
[7-16-12 LOG][7:16] IgnoreCombat set to False
[7-16-12 LOG][7:16] IgnoreCombat set to False
[7-16-12 LOG][7:16] KillRadius set to 20
[7-16-12 LOG][7:16] IgnoreCombat set to False
[7-16-12 LOG][7:16] KillRadius set to 20
[7-16-12 LOG][7:16] IgnoreCombat set to False
[7-16-12 LOG][7:16] KillRadius set to 20
[7-16-12 LOG][7:16] IgnoreCombat set to False
[7-16-12 LOG][7:16] IgnoreCombat set to False
[7-16-12 LOG][7:16] Action set to : Finalization
[7-16-12 LOG][7:16] Action set to : Buy [Pack_Master_Hunt_Chest_Key]
[7-16-12 LOG][7:16] Buy [Pack_Master_Hunt_Chest_Key] completed (pack completed)
[7-16-12 LOG][7:16] Action set to : Take [Reward_Chest]
[7-16-14 LOG][7:16] [DEBUG] SpellStuckMonitor.NeedToRun=True because needToRun[True], beforeStartEngineSubscribed[True], NotInCombat[True] 
[7-16-14 DEBUG][7:16] SlideMonitor:  No sliding auras was found
[7-16-14 DEBUG][7:16] Play SpellStuckMonitor.Run()
[7-16-14 DEBUG][7:16] SpellStuckMonitor: Character class is 'DevotedCleric'
[7-16-14 DEBUG][7:16] SpellStuckMonitor: SpecialClassPower[Devoted_Special_Channeldivinity] not detected
[7-16-14 DEBUG][7:16] SpellStuckMonitor: Wait Combat mode.
[7-16-17 LOG][7:16] [DEBUG] SpellStuckMonitor.NeedToRun=False because needToRun[False], beforeStartEngineSubscribed[True], NotInCombat[True] 
[7-16-17 DEBUG][7:16] SlideMonitor:  No sliding auras was found
[7-16-18 LOG][7:16] Error in 'CheckAction' state : 
System.OverflowException: Переполнение в результате выполнения арифметической операции.
   в Astral.Logic.NW.PathFinding.GetPath(Vector3 start, Vector3 end, Boolean allowPartialResult)
   в Astral.Logic.Navmesh.GenerateRoad(Graph graph, Vector3 Start, Vector3 End, Boolean allowPathFinding)
   в Astral.Logic.Navmesh.GenerateRoadFromPlayer(Graph graph, Vector3 End, Boolean allowPathFinding)
   в Astral.Logic.NW.Approach.<>c__DisplayClass3_0.<MainApproach>b__0()
   в Astral.Logic.NW.Approach.MainApproach(Func`1 Position, Func`1 InteractOption, Single distance, Boolean interactApproach, Func`1 breakFunc, String targetName)
   в Astral.Logic.NW.Approach.NodeForInteraction(DynaNode node, Func`1 breakFunc)
   в Astral.Quester.Classes.Actions.InteractSpecificNode.Run()
   в Astral.Quester.Classes.ActionPlayer.Run()
   в Astral.Quester.Classes.ActionPack.Run()
   в Astral.Quester.Classes.ActionPlayer.Run()
   в Astral.Quester.Classes.ActionPack.Run()
   в Astral.Quester.Classes.ActionPlayer.Run()
   в Astral.Quester.FSM.States.CheckAction.Run()
   в Astral.Logic.Classes.FSM.Engine.Pulse()
[7-16-19 LOG][7:16] Error in 'CheckAction' state : 
System.OverflowException: Переполнение в результате выполнения арифметической операции.
   в Astral.Logic.NW.PathFinding.GetPath(Vector3 start, Vector3 end, Boolean allowPartialResult)
   в Astral.Logic.Navmesh.GenerateRoad(Graph graph, Vector3 Start, Vector3 End, Boolean allowPathFinding)
   в Astral.Logic.Navmesh.GenerateRoadFromPlayer(Graph graph, Vector3 End, Boolean allowPathFinding)
   в Astral.Logic.NW.Approach.<>c__DisplayClass3_0.<MainApproach>b__0()
   в Astral.Logic.NW.Approach.MainApproach(Func`1 Position, Func`1 InteractOption, Single distance, Boolean interactApproach, Func`1 breakFunc, String targetName)
   в Astral.Logic.NW.Approach.NodeForInteraction(DynaNode node, Func`1 breakFunc)
   в Astral.Quester.Classes.Actions.InteractSpecificNode.Run()
   в Astral.Quester.Classes.ActionPlayer.Run()
   в Astral.Quester.Classes.ActionPack.Run()
   в Astral.Quester.Classes.ActionPlayer.Run()
   в Astral.Quester.Classes.ActionPack.Run()
   в Astral.Quester.Classes.ActionPlayer.Run()
   в Astral.Quester.FSM.States.CheckAction.Run()
   в Astral.Logic.Classes.FSM.Engine.Pulse()
...
[8-59-20 LOG][8:59] Error in 'CheckAction' state : 
System.OverflowException: Переполнение в результате выполнения арифметической операции.
   в Astral.Logic.NW.PathFinding.GetPath(Vector3 start, Vector3 end, Boolean allowPartialResult)
   в Astral.Logic.Navmesh.GenerateRoad(Graph graph, Vector3 Start, Vector3 End, Boolean allowPathFinding)
   в Astral.Logic.Navmesh.GenerateRoadFromPlayer(Graph graph, Vector3 End, Boolean allowPathFinding)
   в Astral.Quester.Controllers.Road.GenerateRoadFromPlayer(Vector3 end)
   в Astral.Quester.Controllers.Road.SetRoadToPosition(Vector3 pos)
   в Astral.Quester.Classes.ActionPlayer.PulseRoad()
   в Astral.Quester.FSM.States.CheckAction.get_NeedToRun()
   в Astral.Logic.Classes.FSM.Engine.Pulse()
[8-59-20 DEBUG][8:59] SlideMonitor:  No sliding auras was found
[8-59-21 LOG][8:59] Error in 'CheckAction' state : 
System.OverflowException: Переполнение в результате выполнения арифметической операции.
   в Astral.Logic.NW.PathFinding.GetPath(Vector3 start, Vector3 end, Boolean allowPartialResult)
   в Astral.Logic.Navmesh.GenerateRoad(Graph graph, Vector3 Start, Vector3 End, Boolean allowPathFinding)
   в Astral.Logic.Navmesh.GenerateRoadFromPlayer(Graph graph, Vector3 End, Boolean allowPathFinding)
   в Astral.Quester.Controllers.Road.GenerateRoadFromPlayer(Vector3 end)
   в Astral.Quester.Controllers.Road.SetRoadToPosition(Vector3 pos)
   в Astral.Quester.Classes.ActionPlayer.PulseRoad()
   в Astral.Quester.FSM.States.CheckAction.get_NeedToRun()
   в Astral.Logic.Classes.FSM.Engine.Pulse()
PS. SpellStuckMonitor and SlideMonitor is my own Sates
I released an update which should fix some game crashes but for this one if you have a solution to reproduce it, it would help because the error is too vague.
Only account support via private messages
Low English level, sorry

michaelprog
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Re: [BUG] Astral64 errors, bugs and crashes

Post by michaelprog » Tue Jul 23, 2019 11:16 pm

GameClient was freezed. I closed it and ... nothing
The bot don't restart the GameClient

Code: Select all

[2-5-35 LOG][2:05] Attack : Witch
[2-5-35 DEBUG][2:05] Play : [Slotted] Sacred Flame (Spell) action !
[2-5-35 DEBUG][2:05] Play : DodgeSmart action !
[2-5-37 DEBUG][2:05] Play : [Slotted] Sacred Flame (Spell) action !
[2-5-38 DEBUG][2:05] Play : DodgeSmart action !
[2-5-39 DEBUG][2:05] Play : [Slotted] Daunting Light (Spell) action !
[2-5-41 DEBUG][2:05] Play : [Slotted] Sacred Flame (Spell) action !
[2-5-42 DEBUG][2:05] Play : [Slotted] Blessing of Light (Spell) action !
[2-5-43 DEBUG][2:05] Play : [Slotted] Daunting Light (Spell) action !
[2-5-45 DEBUG][2:05] Play : [Slotted] Sacred Flame (Spell) action !
[2-5-46 DEBUG][2:05] Play : [Slotted] Blessing of Light (Spell) action !
[2-5-51 DEBUG][2:05] Play : [Slotted] Sacred Flame (Spell) action !
[2-5-52 DEBUG][2:05] Play : [Slotted] Daunting Light (Spell) action !
[2-5-53 LOG][2:05] Attack : Witch
[2-5-54 DEBUG][2:05] Play : [Slotted] Exaltation (Spell) action !
[2-5-56 DEBUG][2:05] Play : [Slotted] Sacred Flame (Spell) action !
[2-5-57 DEBUG][2:05] Play : [Slotted] Blessing of Light (Spell) action !
[2-5-59 DEBUG][2:05] Play : [Slotted] Sacred Flame (Spell) action !
[2-6-0 LOG][2:06] Attack : Hound of the Hunt
[2-6-40 LOG][2:06] Combat stuck, kill player to try to unstuck...
[2-6-42 LOG][2:06] Seem to be disconnected...
[2-7-20 LOG][2:07] Log on [email protected]
[2-7-30 LOG][2:07] Game process seem to be frozen, wait for 15 sec...
[2-7-50 LOG][2:07] Relogger can't found game process ???
[2-7-50 LOG][2:07] ---- Gameclient closed ? Last injections at 236189850 : 
[2-7-50 LOG][2:07] [236189850] UIGen_Gen - Characterselection_List inj : False
[2-7-50 LOG][2:07] [236179850] UIGen_GetReleaseVersion inj : False
[2-7-50 LOG][2:07] [236169835] UIGen_Gen - Login_Nametextentry inj : False
[2-7-50 LOG][2:07] [236159835] UIGen_GetReleaseVersion inj : False
[2-7-50 LOG][2:07] [236149836] UIGen_Gen - Characterselection_List inj : False
[2-7-50 LOG][2:07] [236139836] UIGen_GetReleaseVersion inj : False
[2-7-50 LOG][2:07] [236129836] MassEntityRaycast2 7 inj : False
[2-7-50 LOG][2:07] [236119837] cmdwrapper_gslAwayPoke inj : False
[2-7-50 LOG][2:07] [236109837] RayCast inj : True
[2-7-50 LOG][2:07] [236099837] RayCast inj : True
[2-7-50 LOG][2:07] ---- Last injections end
[2-7-55 LOG][2:07] Game process unavailable, try to relaunch...
[2-8-20 LOG][2:08] Connection fail, next try in 30sec...
[2-8-50 LOG][2:08] Log on [email protected]
[2-9-51 LOG][2:09] Connection fail, next try in 30sec...
[2-10-21 LOG][2:10] Log on [email protected]#9774...
[2-11-21 LOG][2:11] Connection fail, next try in 30sec...
[2-11-51 LOG][2:11] Log on [email protected]м

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Re: [BUG] Astral64 errors, bugs and crashes

Post by michaelprog » Wed Jul 24, 2019 4:34 am

Many times GameClient freezed but Astral don't recognize this situation.
Look's like the bot doing something except combat but the charcter not in the game (another character-friend don't see it in the friendlist)
When I close the GameClient manually the bot can't relaunch the Game.
See the Log:
2019-07-24.log
You do not have the required permissions to view the files attached to this post.

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Jarod46
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Re: [BUG] Astral64 errors, bugs and crashes

Post by Jarod46 » Sat Jul 27, 2019 7:42 am

I found an issue with relogger when log window is showed and fixed it, maybe it's related ? I don't have game freezes to reproduce it.
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Re: [BUG] Astral64 errors, bugs and crashes

Post by Jarod46 » Mon Jul 29, 2019 1:21 pm

Try with last update for overflow exceptions.
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ozgurturk
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Re: [BUG] Astral64 errors, bugs and crashes

Post by ozgurturk » Fri Aug 02, 2019 8:20 pm

Game keep crushes especially when quester tries to do a loop action such as withdrawn-deposit gold

[23-16-37 LOG][23:16] ---- Gameclient closed ? Last injections at 955162828 :
[23-16-37 LOG][23:16] [955161359] AddPowerToCart inj : True
[23-16-37 LOG][23:16] [955161343] GetPowerPoints inj : True
[23-16-37 LOG][23:16] [955159234] cmdwrapper_gslAwayPoke inj : True
[23-16-37 LOG][23:16] [955158781] UIGen_GetReleaseVersion inj : True
[23-16-37 LOG][23:16] [955156515] RayCast inj : True
[23-16-37 LOG][23:16] [955156500] MassEntityRaycast2 4 inj : True
[23-16-37 LOG][23:16] [955156437] UIGen_scp_GetPetTrainingTime - 0 inj : True
[23-16-37 LOG][23:16] [955154765] UIGen_GetReleaseVersion inj : True
[23-16-37 LOG][23:16] [955154234] cmdwrapper_gslAwayPoke inj : True
[23-16-37 LOG][23:16] [955151421] UIGen_scp_GetPetTrainingTime - 0 inj : True
[23-16-37 LOG][23:16] ---- Last injections end
[23-16-41 LOG][23:16] Seem to be disconnected...
[23-16-42 LOG][23:16] Game process unavailable, try to relaunch...

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Re: [BUG] Astral64 errors, bugs and crashes

Post by ozgurturk » Fri Aug 02, 2019 8:25 pm

Another crush with ad transfer actions

[23-23-4 LOG][23:23] Action set to : 1-SharedBank-Transfers
[23-23-4 LOG][23:23] Action set to : Bank-AD Transfer Withdrawn
[23-23-4 LOG][23:23] Neverwinter_Protectors_Enclave loaded from profile zip !
[23-23-15 LOG][23:23] Approach Banker ...
[23-23-17 LOG][23:23] Play learn action : Train AbilityScore Level 20 'Strength'
[23-23-18 LOG][23:23] ---- Gameclient closed ? Last injections at 955564359 :
[23-23-18 LOG][23:23] [955562828] AddPowerToCart inj : True
[23-23-18 LOG][23:23] [955562812] GetPowerPoints inj : True
[23-23-18 LOG][23:23] [955562406] UIGen_PerformInteraction - 17357ABB1F8 inj : True
[23-23-18 LOG][23:23] [955560296] UIGen_GetReleaseVersion inj : True
[23-23-18 LOG][23:23] [955559828] cmdwrapper_gslAwayPoke inj : True
[23-23-18 LOG][23:23] [955559765] RayCast inj : True
[23-23-18 LOG][23:23] [955559750] MassEntityRaycast2 4 inj : True
[23-23-18 LOG][23:23] [955559625] UIGen_scp_GetPetTrainingTime - 0 inj : True
[23-23-18 LOG][23:23] [955556218] UIGen_GetReleaseVersion inj : True
[23-23-18 LOG][23:23] [955554812] cmdwrapper_gslAwayPoke inj : True
[23-23-18 LOG][23:23] ---- Last injections end
[23-23-23 LOG][23:23] Seem to be disconnected...
[23-23-24 LOG][23:23] Game process unavailable, try to relaunch...

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Re: [BUG] Astral64 errors, bugs and crashes

Post by DartKotik » Fri Aug 02, 2019 8:32 pm

Disable deprecated skills autotraining.
Sorry for my English. I translate with Google.
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Re: [BUG] Astral64 errors, bugs and crashes

Post by ozgurturk » Sat Aug 03, 2019 5:56 am

DartKotik wrote:
Fri Aug 02, 2019 8:32 pm
Disable deprecated skills autotraining.
But it was working before last update. Thats why I am suprised now. I managed to create an good auto-learn skill profile for level 80 and it worked great so far.

However after your post I realized some of my accounts keep crashing when it comes to learn a skill.

Any suggestion rather than disabling it.

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Re: [BUG] Astral64 errors, bugs and crashes

Post by Jarod46 » Sat Aug 03, 2019 8:20 am

I released a fix for this crash.
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