[Bug] GoToMelee don't work for some classes.

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Orion33
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[Bug] GoToMelee don't work for some classes.

Post by Orion33 » Tue Mar 12, 2019 7:40 am

They are Hunter, Warlock, Wizard, etc. Perhaps this is due to such a definition

Code: Select all

		public static bool IsMeleeChar
		{
			get
			{
				switch (EntityManager.LocalPlayer.Character.Class.Category)
				{
				case CharClassCategory.TricksterRogue:
					return true;
				case CharClassCategory.GuardianFighter:
					return true;
				case CharClassCategory.GreatWeaponFigher:
					return true;
				case CharClassCategory.DevotedCleric:
					return false;
				case CharClassCategory.ControlWizard:
					return false;
				case CharClassCategory.SourgeWarlock:
					return false;
				case CharClassCategory.HunterRanger:
					return false;
				case CharClassCategory.OathboundPaladin:
					return true;
				}
				return true;
			}
		}
This is not correct, because the mechanics of some classes imply a close battle. If you really played this game, you would know that.
Please allow us to choose the distance of the battle.
Sorry for my English. I translate with Google.
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Jarod46
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Re: [Bug] GoToMelee don't work for some classes.

Post by Jarod46 » Thu Mar 14, 2019 2:50 pm

GoToMelee use the same function for all classes except for gwf which try to use sprint.
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Orion33
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Re: [Bug] GoToMelee don't work for some classes.

Post by Orion33 » Thu Mar 14, 2019 7:25 pm

Does GWF use shift for sprint? Could you add shift using for all classes for this action?
Sorry for my English. I translate with Google.
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