[Request] TurnInMission : IgnoreCombat

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DartKotik
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[Request] TurnInMission : IgnoreCombat

Post by DartKotik » Fri Oct 11, 2019 1:12 pm

Add please IgnoreCombat flag like in MoveTo action.
Sorry for my English. I translate with Google.
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michaelprog
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Re: [Request] TurnInMission : IgnoreCombat

Post by michaelprog » Fri Oct 11, 2019 3:26 pm

Add please internal check of mission succeeded state too.
There is an issue of infinite loop when bot tries to turn is mission that it hasn't.

Bygone4a1n
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Re: [Request] TurnInMission : IgnoreCombat

Post by Bygone4a1n » Sat Oct 12, 2019 8:38 am

Sounds like something very usable so +++

DartKotik
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Re: [Request] TurnInMission : IgnoreCombat

Post by DartKotik » Sat Oct 12, 2019 9:57 am

michaelprog wrote:
Fri Oct 11, 2019 3:26 pm
Add please internal check of mission succeeded state too.
There is an issue of infinite loop when bot tries to turn is mission that it hasn't.
Internal check is working on start the action. But if mission is turned and disconnect happens, continuation of this action after reconnection leads to a loop.
Sorry for my English. I translate with Google.
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Nicodemus
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Re: [Request] TurnInMission : IgnoreCombat

Post by Nicodemus » Sat Oct 12, 2019 3:25 pm

DartKotik wrote:
Sat Oct 12, 2019 9:57 am
Internal check is working on start the action. But if mission is turned and disconnect happens, continuation of this action after reconnection leads to a loop.
I think it does this when the bot is turned off and on, as well. At least, I'm assuming it is, as this is the same pattern of behavior I've seen recently.

Put me down for this, as well.

+1

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