[M6] Elemental Evil Campaign

michaelprog
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[M6] Elemental Evil Campaign

Post by michaelprog » Fri Aug 18, 2017 9:26 pm

Update from 01.04.2018: Actual versions of profiles are published here:
MichaelProg's collection. Campaigns (Modules 6-9)
Spoiler: [+]
  1. Download next 5 files to the same folder:
    1_ElementalEvil.amp.zip - Introduction and loader of other profiles.
    2_DrownedShore.amp.zip - Water location.
    3_ReclaimingTheRock.amp.zip - Earth location.
    4_FieryPit.amp.zip - Fire location.
    5_SpinwardRise.amp.zip - Wind location.
  2. Load 1_ElementalEvil.amp.zip profile in Quester and that's all. Other profiles will be loaded automatically.
  3. When "SpinwardRise" profile will be play into the "Nimbus Tower" and you will hear beep-sound you will need to jump manually to move character between the floors.
There are some problems if character partially complete this campaign before Criptic it restructure. In this case Astral loop in skiped zone and you need manually "Set Start Point" to next requirement zone.
2017-08-19.png
1_ElementalEvil.amp.zip
2_DrownedShore.amp.zip
3_ReclaimingTheRock.amp.zip
4_FieryPit.amp.zip
5_SpinwardRise.amp.zip
PS. M6_EE.zip is an old version of campaign profiles that is not needed now.
M6_EE.zip

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Last edited by michaelprog on Mon May 07, 2018 11:04 am, edited 7 times in total.

Finis3
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Re: Elemental Evil Campaign

Post by Finis3 » Sat Aug 19, 2017 9:06 pm

Good Work Guys...I myself was trying to remake this for everyone lol Now I dount :cool:
Darmok and Jalad at Tenagra! :cool:

Finis3
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Re: Elemental Evil Campaign

Post by Finis3 » Sun Aug 20, 2017 2:15 pm

Its skipping goldseekers folly in zone 1/DrownedShore
Darmok and Jalad at Tenagra! :cool:

Bygone4a1n
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Re: Elemental Evil Campaign

Post by Bygone4a1n » Wed Aug 23, 2017 10:02 am

Finis3 wrote:Its skipping goldseekers folly in zone 1/DrownedShore
i have to second that. It just fails on the goldseekers folly in drownedshore.
Other than this Drowned Shore runs very smooth indeed. Love what you did with changing instances when returning for handins of quests, brilliant.

madman1200
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Re: Elemental Evil Campaign

Post by madman1200 » Thu Aug 24, 2017 6:24 pm

ty so much

DartKotik
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Re: Elemental Evil Campaign

Post by DartKotik » Sun Oct 29, 2017 11:42 am

Change condition in ActionPacks from HaveQuest to InProgress.
Sorry for my English. I translate with Google.
Quester Assistant plugin

Le Saigneur
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Re: [M6] Elemental Evil Campaign

Post by Le Saigneur » Wed Mar 21, 2018 3:17 pm

Thx for packing EE campaign.
Find some small issues in Reclamation Rock Part, bot stay freeze when talking to "Scout" and "Helmite Acolyte", NPC names are in Russian i guess, i've try to change in english in the xml file, but the error still there.

Great work by the way.

michaelprog
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Re: [M6] Elemental Evil Campaign

Post by michaelprog » Wed Mar 21, 2018 7:15 pm

Update campaign profiles:
1. Fixed errors in "Drowned Shore" and converted the script from cyclic to linear.
2. Separated "FieryPit" from "ElementalEvil".
3. Made many small fixes in all profiles.

anton55
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Re: [M6] Elemental Evil Campaign

Post by anton55 » Fri Sep 13, 2019 10:37 am

I have not run these quests for a while and they no longer run as smoothly as I remember. I have found a number of cryptic changes around quest giver positions and other interactions like map changes etc that I know how to fix.

What has me puzzled is the failure to pick up quest items like the water bottles in Drowned Shore and the stolen memories in Reclamation Rock. What settings do I need to update for the bot to pick up these items?

michaelprog
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Re: [M6] Elemental Evil Campaign

Post by michaelprog » Fri Sep 13, 2019 3:57 pm

anton55 wrote:
Fri Sep 13, 2019 10:37 am
What has me puzzled is the failure to pick up quest items like the water bottles in Drowned Shore and the stolen memories in Reclamation Rock. What settings do I need to update for the bot to pick up these items?
Do you use White-list loot mode?
If you do, you need to switch it in Black-list mode

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