[Bug] InteractNPC and InteractSpecificNPC

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DartKotik
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[Bug] InteractNPC and InteractSpecificNPC

Post by DartKotik » Sat Jan 12, 2019 11:01 am

Need to increase possible interact distance. This action is constantly interrupted in the quests of the new campaign. For example, when rescuing a nobleman and interacting with the beholder in the same incarnation. In the first case, the barrier is a cell, in the second - collision objects are too large.
Sorry for my English. I translate with Google.
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Elephanteau
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Re: [Bug] InteractNPC and InteractSpecificNPC

Post by Elephanteau » Sun Jan 13, 2019 4:12 am

+1
May the force be with you.

michaelprog
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Re: [Bug] InteractNPC and InteractSpecificNPC

Post by michaelprog » Sun Jan 13, 2019 12:45 pm

+5
This is an insurmountable obstacle in some case.

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Jarod46
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Re: [Bug] InteractNPC and InteractSpecificNPC

Post by Jarod46 » Thu Jan 17, 2019 8:04 am

I don't understand, you are talking about npcs which are moving while interaction ?
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DartKotik
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Re: [Bug] InteractNPC and InteractSpecificNPC

Post by DartKotik » Thu Jan 17, 2019 9:09 am

No, about standing behind the barrier, when there is no opportunity to come close. After interaction, the bot tries to get closer and the action is interrupted and begins anew.
Sorry for my English. I translate with Google.
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freitag
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Re: [Bug] InteractNPC and InteractSpecificNPC

Post by freitag » Thu Jan 17, 2019 3:32 pm

Orion33 wrote:
Thu Jan 17, 2019 9:09 am
No, about standing behind the barrier, when there is no opportunity to come close. After interaction, the bot tries to get closer and the action is interrupted and begins anew.
you can notice it when collecting map chests in omu for example. The bot will stand on top of the chest because it has the possibility to do so.
but if there is some obstacle, or boundingboxes are too big, the bot can't reach the provided xyz.

just some lazy visualisation:

X= free space, can move on it
O= InteractNode/Npc
P= Player
H=Obstacle/Boundingbox

works:

XXX
XOX < P
XXX

P can move to exact O.

sometimes "bugs":

XHHHX
XHOHX < P
XHHHX

P can't move to exact O because of H. Bot tries to reach O but it isn't possible.

The problem is that interact uses exact object position. The player has an interact radius and this one seems to be ignored.

so in numbers:

Object: X=1.000, Y=1.000, Z=0
InteractX will move Player to X=1.000, Y=1.000, Z=0 and then interact with the object.

Better would be:
Object: X=1.000, Y=1.000, Z=0
PlayerInteractradius: 0.5
InteractX will move Player to X=1.000+-0.5, Y=1.000+-0.5, Z=0 and then interact with the object. Results in Player not standing exactly on Object: X=1.000, Y=1.000, Z=0 but still can interact.

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Re: [Bug] InteractNPC and InteractSpecificNPC

Post by michaelprog » Mon Feb 04, 2019 2:04 pm

Up.
This is very necessary to make profile to M15_Acquisitions_Incorporated

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Jarod46
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Re: [Bug] InteractNPC and InteractSpecificNPC

Post by Jarod46 » Tue Feb 12, 2019 8:49 am

This is weird because bot behavior is not to reach the location, the location is the virtual destination but the bot should stop moving as soon the interaction is possible.
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freitag
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Re: [Bug] InteractNPC and InteractSpecificNPC

Post by freitag » Tue Feb 12, 2019 11:18 pm

Jarod46 wrote:
Tue Feb 12, 2019 8:49 am
This is weird because bot behavior is not to reach the location, the location is the virtual destination but the bot should stop moving as soon the interaction is possible.
should be like this...but it is different.

you can test it yourself pretty easy. go to port nya... pickup some patrols that you can enter from one of the boat. create an interactspecificnode to enter the patrol. place your character away from it..at the stairs for example and let it run. you will notice that 50%+ tries will fail.
you need to see the "messagebox" "press F to enter" or else you won't be able to enter the map.

this is what happens with interactspecificnode but the same applies to interactspecificnpc...if you don't see the message "press F to..." it fails and tries to reach the exact position of the node/npc (you see the blue ball waypoint at that location)

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